- STEAMWORLD DIG 2 FIND ANOTHER WAY IN FULL
- STEAMWORLD DIG 2 FIND ANOTHER WAY IN PORTABLE
- STEAMWORLD DIG 2 FIND ANOTHER WAY IN PS4
Insofern ist dieses Modul nicht zu verändern, es sei denn, die Lokalisierungsdateien von Terraria ändern sich, bspw.
Dafür wird es von Modul:Tr/db/code mit dem manuellen Wörterbuch Modul:Tr/db/custom zu Modul:Tr/db/en zusammengefügt. Sie enthält möglicherweise umfassendere oder aktuellere Informationen.ĭieses Modul ist ein Datenbank-Modul, das von. For more from this interview, read Sigurgeirsson’s thoughts on Dig 2 ’s origins and the state of indie development.Siehe auch die englische Modulseite: Module:GameText/db-en. SteamWorld Dig 2 is available on Switch, PS4, PC, OS X, Linux and Vita.
STEAMWORLD DIG 2 FIND ANOTHER WAY IN PORTABLE
Better battery life, a CPU capable of 1080p/60fps portable play and more customization options were at the top of Sigurgeirsson’s list. That puts the stake in the ground for Image & Form’s future on Switch, but the studio head was also keen to tell us how he feels Nintendo should iterate on Switch in the years to come. Given those statistics, Sigurgeirsson teased “there’s a real chance” we may see the studio’s older games ported to the platform too. The developers of Wonder Boy: The Dragon’s Trap, Oceanhorn and formula.8 have all claimed their highest sales numbers come from Switch. That being said, the case of Dig 2 is just one of an emerging trend for small-team creators. As a game with a portable-centric, burst-based concept that plays at Nintendo quality, maybe we shouldn’t be too surprised.
STEAMWORLD DIG 2 FIND ANOTHER WAY IN PS4
While Dig 2 is also available on major platforms like PS4 and PC, however, Sigurgeirsson was quick to tell us the Switch build is “totally outperforming the others” in terms of sales. Players and critics alike are enjoying an experience that loads quickly, plays fluidly and builds off an engaging loop with mechanics that compliment each other perfectly. It’s this level of gameplay consistency across all platforms that has driven SteamWorld Dig 2 to the heights it has reached. We take our time and release our games when they're done.” “They're also more or less the reason why we started making games our way. “Almost everyone in the office plays on one Nintendo platform or another,” the studio head said. While challenging, the small group of developers had lots of solid inspiration to draw from. With the greenlight secured, the next step, of course, was to port Dig 2 in a way that exemplified a level of polish equal to a first-party Nintendo title. They were as friendly as always - and very secretive.” Luckily our release schedule for SteamWorld Dig 2 fit the bill, but I didn't find that out until afterwards. It was clear that I had to come up with some pretty suitable answers to some pretty specific questions. A huge board-room table separated me from a five-person international Nintendo team of big wigs and I suddenly felt more jetlagged than usual. I've met with Nintendo people many times both before and after, and that was by far the most peculiar meeting I've had with them. I met with a Nintendo delegation at GDC in San Francisco in March that year, and was really surprised at the formality of the meeting. “At the time it actually looked like it could launch late 2016 and I was eager for us to get our hands on a kit.
STEAMWORLD DIG 2 FIND ANOTHER WAY IN FULL
For Image & Form CEO Brjann Sigurgeirsson, its success stems all the way back to a memorable meeting at GDC 2015, well before the Switch’s full release in 2017:
SteamWorld Dig 2 is leading the way for indie releases on Nintendo Switch with an 88 percent Metacritic rating.